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ALLEGRO_SAMPLE_INSTANCE(3)                          ALLEGRO_SAMPLE_INSTANCE(3)

NAME

ALLEGRO_SAMPLE_INSTANCE - Allegro 5 API

SYNOPSIS

#include <allegro5/allegro_audio.h> typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;

DESCRIPTION

An ALLEGRO_SAMPLE_INSTANCE object represents a playable instance of a predefined sound effect. It holds information pertaining to the looping mode, loop start/end points, playing position, etc. An instance uses the data from an ALLEGRO_SAMPLE(3) object. Multiple instances may be created from the same ALLEGRO_SAMPLE. An ALLEGRO_SAMPLE must not be destroyed while there are instances which reference it. To be played, an ALLEGRO_SAMPLE_INSTANCE object must be attached to an ALLEGRO_VOICE(3) object, or to an ALLEGRO_MIXER(3) object which is itself attached to an ALLEGRO_VOICE object (or to another ALLEGRO_MIXER object which is attached to an ALLEGRO_VOICE object, etc).

SEE ALSO

ALLEGRO_SAMPLE(3) Allegro reference manual ALLEGRO_SAMPLE_INSTANCE(3)

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