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al_create_audio_stream(3) al_create_audio_stream(3)
NAME
al_create_audio_stream - Allegro 5 API
SYNOPSIS
#include <allegro5/allegro_audio.h>
ALLEGRO_AUDIO_STREAM *al_create_audio_stream(size_t fragment_count,
unsigned int frag_samples, unsigned int freq, ALLEGRO_AUDIO_DEPTH depth,
ALLEGRO_CHANNEL_CONF chan_conf)
DESCRIPTION
Creates an ALLEGRO_AUDIO_STREAM(3). The stream will be set to play by
default. It will feed audio data from a buffer, which is split into a
number of fragments.
Parameters:
o fragment_count - How many fragments to use for the audio stream.
Usually only two fragments are required - splitting the audio buffer
in two halves. But it means that the only time when new data can be
supplied is whenever one half has finished playing. When using many
fragments, you usually will use fewer samples for one, so there
always will be (small) fragments available to be filled with new
data.
o frag_samples - The size of a fragment in samples. See note below.
o freq - The frequency, in Hertz.
o depth - Must be one of the values listed for ALLEGRO_AUDIO_DEPTH(3).
o chan_conf - Must be one of the values listed for
ALLEGRO_CHANNEL_CONF(3).
The choice of fragment_count, frag_samples and freq directly influences
the audio delay. The delay in seconds can be expressed as:
delay = fragment_count * frag_samples / freq
This is only the delay due to Allegro's streaming, there may be
additional delay caused by sound drivers and/or hardware.
Note: If you know the fragment size in bytes, you can get the
size in samples like this:
sample_size = al_get_channel_count(chan_conf) * al_get_audio_depth_size(depth);
samples = bytes_per_fragment / sample_size;
The size of the complete buffer is:
buffer_size = bytes_per_fragment * fragment_count
Note: unlike many Allegro objects, audio streams are not
implicitly destroyed when Allegro is shut down. You must
destroy them manually with al_destroy_audio_stream(3) before the
audio system is shut down.
Allegro reference manual al_create_audio_stream(3)