DragonFly On-Line Manual Pages
BS(6) DragonFly Games Manual BS(6)
NAME
bs - battleships game
SYNOPSIS
bs [-bsc]
DESCRIPTION
This program allows you to play the familiar Battleships game against the
computer on a 10x10 board. The interface is visual and largely self-
explanatory; you place your ships and pick your shots by moving the
cursor around the `sea' with the rogue(6) / hack(6) motion keys
"hjklyubn".
Note that when selecting a ship to place, you must type the capital
letter (these are, after all, capital ships). During ship placement, the
`r' command may be used to ignore the current position and randomly place
your currently selected ship. The `R' command will place all remaining
ships randomly. The ^L command (form feed, ASCII 12) will force a screen
redraw).
The command-line arguments control game modes.
-b selects a "blitz" variant
-s selects a "salvo" variant
-c permits ships to be placed adjacently
The "blitz" variant allows a side to shoot for as long as it continues to
score hits.
The "salvo" game allows a player one shot per turn for each of his/her
ships still afloat. This puts a premium scoring hits early and knocking
out some ships and also makes much harder the situation where you face a
superior force with only your PT-boat.
Normally, ships must be separated by at least one square of open water.
The -c option disables this check and allows them to close-pack.
The algorithm the computer uses once it has found a ship to sink is
provably optimal. The dispersion criterion for the random-fire algorithm
may not be.
AUTHORS
Originally written by one Bruce Holloway in 1986. Salvo mode added by
Chuck A. DeGaul <cbosgd!cad>. Visual user interface, `closepack' option,
code rewrite and manual page by Eric S. Raymond <esr@snark.thyrsus.com>,
August 1989.
DragonFly 6.5-DEVELOPMENT August 23, 1989 DragonFly 6.5-DEVELOPMENT