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FAIRLAND(6) DragonFly Games Manual FAIRLAND(6)
NAME
fairland - Empire land generator
SYNOPSIS
fairland [-ahioqv] [-e configfile] [-R seed] [-s scriptout] nc sc [ni
[is [sp [pm [di [id]]]]]]
DESCRIPTION
fairland is a program which creates land and ore for Empire. It should
be run after files has been run and before emp_server has been started.
This is a land generator for empire that creates a specified number of
continents, and spaces them evenly accross the map. It tries to make
all of them the same size, and makes sure that they don't meet. It
gives each start island exactly the same distribution of resources and
the same number of mountains. You can get nearly any kind of map you
want by choosing the right arguments.
OPTIONS
-a mark the continents with a * so that you can tell them from the
islands
-e configfile
Use game configuration in configfile.
-h Help. Print brief usage information and exit.
-i islands will crash into each other and merge
-o do not set the resources. If you use this flag, then you will
need to set the resources yourself.
-q run quietly without printing anything to the terminal
-R seed
Use seed as seed for the pseudo-random number generator. This
can be used to reproduce a previously created world. (by default
the current time and process id of the server are used as seed.)
The seed used to generate a world is printed along with the map.
-s scriptout
writes a script for placing capitol to the file scriptout (If
you don't specify this argument, then the script will be written
to "newcap_script".)
-v Print version information and exit.
OPERANDS
nc number of continents
sc continent size
ni number of islands (optional, default = nc)
is average size of islands (optional, default = sc/2)
sp spike percentage: 0 = round, 100 = snake (default = 10)
pm the percentage of land that is mountain (default = 0)
di the minimum distance between continents (default = 2)
id minimum distance from islands to continents (default = 1)
AUTHOR
Ken Stevens <chidren@empire.net>
FAIRLAND(6)