DragonFly On-Line Manual Pages
FREECIV(6) DragonFly Games Manual FREECIV(6)
NAME
freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-qt, freeciv-xaw - The
clients for the Freeciv game
SYNOPSIS
freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-qt|freeciv-xaw [
-A|--Announce protocol ] [ -a|--autoconnect ] [ -d|--debug level_number
] [ -F|--Fatal [ signal_number ] ] [ -f|--file filename ] [ -h|--help ]
[ -l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port
port ] [ -P|--Plugin string ] [ -r|--read filename ] [ -s|--server
address ] [ -S|--Sound name ] [ -t|--tiles name ] [ -v|--version ] [ --
client-specific-parameters ]
freeciv-gtk2 and freeciv-gtk3 accept the standard Gtk parameters
following --; see the Gtk documentation. They also accept [ -h|--help ]
freeciv-qt accept the standard Qt parameters following --; see the Qt
documentation. It also accepts [ -h|--help ]
freeciv-sdl accepts the following parameters following --: [
-e|--eventthread ] [ -f|--fullscreen ] [ -h|--help ] [ -t|--theme
string ]
freeciv-xaw accepts the standard X11 toolkit parameters following --;
see X(7) . It also accepts [ -h|--help ]
DESCRIPTION
Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the
ultimate goal: To become the greatest civilization.
Players of Civilization II(R) by Microprose(R) should feel at home,
since one aim of Freeciv is to have compatible rules.
Freeciv is maintained by an international team of coders and
enthusiasts, and is easily one of the most fun and addictive network
games out there!
This is the client program used to connect to a Freeciv server - see
also freeciv-server(6) . freeciv-gtk2, freeciv-gtk3, freeciv-qt, and
freeciv-sdl can also spawn their own local server for single-player
games.
This manual page only lists the command line arguments. For more
details about using freeciv-gtk2, freeciv-gtk3, freeciv-sdl, freeciv-
qt, or freeciv-xaw, see the Client Manual which can be found at the
Freeciv website <http://www.freeciv.org/> as well as the documentation
which is part of the Freeciv distribution.
OPTIONS
The following options are accepted by all clients. They may not be
combined; that is, "-np caesar 5557" will not work, instead you would
need to enter "-n caesar -p 5557". All options have a short form
(single hyphen and single letter) and a long form (double hyphen and a
complete word); their effects are identical.
-A protocol, --Announce protocol
Uses protocol when searching for games on a LAN. Possible
values for protocol are:
IPv4
IPv6
none
-a, --autoconnect
Skips the connect dialog, automatically inserting the default
values. This is quite convenient when all has been set up
properly.
-d level_number, --debug level_number
Sets the amount of debugging information to be logged in the
file named by the -l option. Acceptable values for the
level_number are:
0 for fatal messages only.
1 for fatal and error messages.
2 for fatal, error and normal messages (default).
3 for fatal, error, normal, and verbose messages.
-F [ signal_number ], --Fatal [ signal_number ]
Raise a custom signal on failed assertion. If signal_number is
not specified, then the ABRT signal will be used.
-f filename, --file filename
Loads a saved game file (filename). This is for reloading
previously saved games, or for starting scenarios from the
command line.
-h, --help
Prints a short summary of the standard command line options.
-l filename, --log filename
Defines a log file, filename, to be produced during processing.
Use the -d option to set how much is logged. By default, fatal,
error, and normal messages are printed to standard output. With
a log file, such messages go to the log instead.
-M URL, --Meta URL
Specifies the URL of the metaserver to connect to. A metaserver
is a place where Freeciv servers can publish their presence.
Freeciv clients consult the metaserver to offer users a
selection of games to join. By default, the standard metaserver
run by the Freeciv maintainers will be used.
-n name, --name name
Specifies the user name (name) to use to connect to the server.
This option is critical when reconnecting to a game. Please note
that you might need to quote your username.
-p port, --port port
Specifies the server port to connect to. By default this is
5556, if in doubt ask the server administrator.
-P string, --Plugin string
Specifies the plugin to use for sound output. Available options
for string are:
none
sdl
-r filename, --read filename
Specifies a file, filename, of server commands which a server
spawned by the client will automatically read and process, as if
you had typed them in at the server's prompt.
-s address, --server address
Specifies the game server address to connect to. This server
might easily run on the same machine as the client.
-S name, --Sound name
Specifies the sound set to use. A file called name.soundspec is
searched for in the usual places (see the FILES section).
-t name, --tiles name
Specifies the map graphics ("tiles") to be used within the game.
A file called name.tilespec is searched for in the usual places
(see the FILES section). Currently the following tilespecs are
distributed with Freeciv:
o amplio2.tilespec
o cimpletoon.tilespec
o hex2t.tilespec
o isophex.tilespec
o isotrident.tilespec
o trident.tilespec
-v, --version
Prints the version number and exits.
-- All parameters following this -- will be considered as client-
specific parameters.
-- -e, -- --eventthread
Initializes the event subsystem in other thread. Only available
for the freeciv-sdl client under Linux or BeOS.
-- -f, -- --fullscreen
Starts the client in full screen mode. Only implemented in the
freeciv-sdl client.
-- -h, -- --help
Print the client-specific parameter help.
-- -t theme, -- --theme theme
Use a particular GUI theme. Only implemented in the freeciv-sdl
client.
EXAMPLES
freeciv-gtk2 --name "King Richard" --server io.daimi.aau.dk
Starts the GTK2 client using the name King Richard and
connecting to the server at io.daimi.aau.dk.
freeciv-sdl -a -t trident
Starts the SDL client with the trident tiles and autoconnects to
localhost.
FILES
~/.freeciv-client-rc-[version-number]
This is where your local settings will be stored.
tilespecs
These are searched for in the data path; see ENVIRONMENT.
soundspecs
These are searched for in the data path; see ENVIRONMENT.
The freeciv-modpack(6) utility can be used to locate and download
additional content such as tilesets and soundsets and (for client-
spawned servers only) scenarios and rulesets; it saves files under
~/.freeciv .
ENVIRONMENT
The Freeciv client accepts these environment variables:
FREECIV_CAPS
A string containing a list of "capabilities" provided by the
server. The compiled-in default should be correct for most
purposes, but if you are familiar with the capability facility
in the source you may use it to enforce some constraints between
clients and server.
FREECIV_COMPRESSION_LEVEL
Sets the compression level for network traffic.
FREECIV_DATA_ENCODING
Sets the character encoding used for data files, savegames, and
network strings). This should not normally be changed from the
default of UTF-8, since that is the format of the supplied
rulesets and the standard network protocol.
FREECIV_INTERNAL_ENCODING
Sets the character encoding used internally by the freeciv
client. This generally needs to match the GUI toolkit, so its
default depends on the specific client; most clients default to
UTF-8.
FREECIV_LOCAL_ENCODING
Sets the local character encoding (used for the command line and
terminal output). The default is inferred from other aspects of
the environment.
FREECIV_MULTICAST_GROUP
Sets the multicast group (for the LAN tab).
FREECIV_DATA_PATH
A colon separated list of directories pointing to the freeciv
data directories. By default Freeciv looks in the following
directories, in order, for any data files: the current
directory; the "data" subdirectory of the current directory; the
subdirectory ".freeciv/2.5" in the user's home directory; and
the directory where the files are placed by running "make
install". If not set, FREECIV_PATH is checked before these
defaults are used.
FREECIV_SAVE_PATH
A colon separated list of directories pointing to the freeciv
save directories. By default Freeciv looks in the following
directories, in order, for save files: the current directory;
and the subdirectory ".freeciv/saves" in the user's home
directory. If not set, FREECIV_PATH is checked before these
defaults are used; in this case Freeciv also looks in "saves"
potential subdirectories.
(This does not affect where the server spawned by the client
creates save game files; these are always created in
".freeciv/saves" in the user's home directory.)
FREECIV_SCENARIO_PATH
A colon separated list of directories pointing to the freeciv
scenario directories. By default Freeciv looks in the following
directories, in order, for scenario files: the current
directory; the "data/scenarios" subdirectory of the current
directory; the subdirectories ".freeciv/2.5/scenarios" and then
".freeciv/scenarios" in the user's home directory; and the
directory where the files are placed by running "make install".
If not set, FREECIV_PATH is checked before these defaults are
used; in this case Freeciv also looks in "scenario" and
"scenarios" potential subdirectories.
(This does not affect where the server spawned by the client
creates scenario files; these are always created in
".freeciv/scenarios" in the user's home directory.)
FREECIV_PATH
A colon separated list of directories to look for various files.
This variable has no effect if FREECIV_DATA_PATH,
FREECIV_SAVE_PATH and FREECIV_SCENARIO_PATH are defined
together; those variables are the recommended way to override
paths, with FREECIV_PATH provided for backward compatibility
with older versions of Freeciv. The precise search path depends
on the type of file being searched for.
HOME Specifies the user's home directory.
http_proxy
Set this variable accordingly when using a proxy.
LANG or LANGUAGE
Sets the language and locale on some platforms.
LC_ALL or LC_CTYPE
Similar to LANG (see documentation for your system).
USER Specifies the username of the current user.
BUGS
Please report bugs to the Freeciv bug tracker
<http://gna.org/projects/freeciv/> .
MORE INFO
See the Freeciv homepage <http://www.freeciv.org/> .
Updates and new info is first posted there.
AUTHORS
The Freeciv Team <freeciv-dev AT gna.org>.
This manpage was originally put together by Florian Ernst
<florian_ernst AT gmx.net> using the Client Manual and the comments in
the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to
add new features, integrate information from the website's online
documentation, and for slight formatting adjustments. Feel free to use
it as you wish.
SEE ALSO
freeciv-server(6) freeciv-modpack(6) and the Client Manual at the
Freeciv homepage.
December 10th 2011 FREECIV(6)