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ALLEGRO_SAMPLE_INSTANCE(3)                          ALLEGRO_SAMPLE_INSTANCE(3)
NAME
       ALLEGRO_SAMPLE_INSTANCE - Allegro 5 API
SYNOPSIS
              #include <allegro5/allegro_audio.h>
              typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;
DESCRIPTION
       An ALLEGRO_SAMPLE_INSTANCE object represents a playable instance of a
       predefined sound effect.  It holds information pertaining to the
       looping mode, loop start/end points, playing position, etc.  An
       instance uses the data from an ALLEGRO_SAMPLE(3) object.  Multiple
       instances may be created from the same ALLEGRO_SAMPLE.  An
       ALLEGRO_SAMPLE must not be destroyed while there are instances which
       reference it.
       To be played, an ALLEGRO_SAMPLE_INSTANCE object must be attached to an
       ALLEGRO_VOICE(3) object, or to an ALLEGRO_MIXER(3) object which is
       itself attached to an ALLEGRO_VOICE object (or to another ALLEGRO_MIXER
       object which is attached to an ALLEGRO_VOICE object, etc).
SEE ALSO
       ALLEGRO_SAMPLE(3)
Allegro reference manual                            ALLEGRO_SAMPLE_INSTANCE(3)