DragonFly On-Line Manual Pages
EZ_Frustum(3) EZWGL Functions EZ_Frustum(3)
NAME
EZ_Frustum - multiply the current matrix by a perspective projection
matrix
SYNOPSIS
#include <EZ.h>
void EZ_Frustum(float left, float right, float bottom,
float top, float near, float far)
ARGUMENTS
left, right Specify the coordinate of the left and right clipping
planes.
bottom, top Specify the coordinate of the bottom and top clipping
planes.
near, far Specify the near and far depth clipping planes.
DESCRIPTION
EZ_Frustum generates a perspective projection matrix and multiplies the
current top matrix by this matrix.
SEE ALSO
EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Ortho(3),
EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)
EZWGL EZ_Frustum(3)