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EZ_Ortho(3)                     EZWGL Functions                    EZ_Ortho(3)

NAME

EZ_Ortho - multiply the current matrix by an orthogonal projection matrix

SYNOPSIS

#include <EZ.h> void EZ_Ortho(float left, float right, float bottom, float top, float near, float far)

ARGUMENTS

left ,right Specify the coordinate of the left and right clipping planes. bottom ,top Specify the coordinate of the bottom and top clipping planes. near ,far Specify the near and far depth clipping planes.

DESCRIPTION

EZ_Ortho generates an orthogonal projection matrix and multiplies the current top matrix by this matrix.

SEE ALSO

EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3), EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3) EZWGL EZ_Ortho(3)

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