DragonFly On-Line Manual Pages
DGENRC(5) DragonFly File Formats Manual DGENRC(5)
NAME
dgenrc - file containing settings for dgen(1)
SYNOPSIS
$HOME/.dgen/dgenrc
DESCRIPTION
The file $HOME/.dgen/dgenrc is parsed by dgen(1) when the emuator is
started. It is used to set controller keys, as well as other
characteristics of the emulation. The contents of this file may be
overriden with the contents of another similarly-formatted file, via the
-r commandline switch.
FILE FORMAT
Each rc file consists of an unlimited number of lines, which each have
the format 'fieldname = value'. A line may also be a comment, if it
begins with the hash mark (#) character.
Each fieldname is prepended by a name, which identifies the type of this
field:
key_* A key value. May be set to a key identifier listed in the KEY
IDENTIFIERS section below.
joy_* A joystick/joypad value. May be set to a joystick identifier
listed in the JOYSTICK IDENTIFIERS section below.
mou_* A mouse action. May be set to a mouse identifier listed in the
MOUSE IDENTIFIERS section below.
bool_* A boolean value. "false", "no", and "0" values are taken as
false, while "true", "yes", and any number except 0 are taken as
true.
int_* An integer value, greater than or equal to 0.
str_* A string value, can be empty.
Some fields take special value sets, which are addressed in their
respective sections. None of the field names or values are case-
sensitive.
The fields fall under a few basic groups. They are listed below, with
their default values in brackets ([]):
All of them can be modified interactively from the prompt, as described
in dgen(1).
CONTROLLERS
key_pad1_up [up]
key_pad1_down [down]
key_pad1_left [left]
key_pad1_right [right]
key_pad1_a [a]
key_pad1_b [s]
key_pad1_c [d]
key_pad1_x [q]
key_pad1_y [w]
key_pad1_z [e]
key_pad1_mode [backspace]
key_pad1_start [return]
Map keys to the first Genesis controller. Each of these fields has
a corresponding "key_pad2" field, to map to the second controller.
joy_pad1_up [joystick0-axis1-min]
joy_pad1_down [joystick0-axis1-max]
joy_pad1_left [joystick0-axis0-min]
joy_pad1_right [joystick0-axis0-max]
joy_pad1_a [joystick0-button0]
joy_pad1_b [joystick0-button3]
joy_pad1_c [joystick0-button1]
joy_pad1_x [joystick0-button6]
joy_pad1_y [joystick0-button4]
joy_pad1_z [joystick0-button5]
joy_pad1_mode [joystick0-button9]
joy_pad1_start [joystick0-button8]
Map joystick/joypad buttons to the first Genesis controller. Each
of these fields has a corresponding "joy_pad2" field, to map to the
second controller.
bool_joystick [true]
Use joysticks to emulate the controllers. Note that the keyboard
keys will still work if this value is set. This field is only
available if you have joystick support enabled.
int_mouse_delay [50]
Number of milliseconds to wait after the last mouse motion event to
release buttons bound to such events.
USER-DEFINED BINDINGS
bind_{keysym} action
bind_{joypad} action
bind_{mouse} action
Defines a new keyboard, joystick/joypad or mouse binding to an
arbitrary action. These variables use the keysym format as defined
in KEY IDENTIFIERS, the joypad format as defined in JOYSTICK
IDENTIFIERS, or the mouse format as defined in MOUSE IDENTIFIERS.
When action is prefixed with "key_", "joy_" or "mou_", it becomes
an alias to the corresponding variable in CONTROLLERS. Otherwise,
it is interpreted as if entered at the prompt, and can be used to
modify variables or execute commands (see dgenrc(5) for more
information). No bindings are defined by default.
bind_"{keysym|joypad|mouse} [{keysym|joypad|mouse} [...]]" action
Alternate syntax that supports combining several identifiers to
perform action. Controller types can be mixed. Identifiers are
separated by spaces. To avoid syntax errors, spaces must be
properly escaped or quoted.
AUDIO
bool_sound [true]
Enable the sound subsystem.
int_soundrate [44100]
Sound frequency to play at, in hertz (Hz).
int_soundsegs [8]
Number of sound segments to use for sound buffering. Lower values
guarantee low latency. Increment this only if the sound becomes
choppy.
int_soundsamples [0]
Size of the system sound buffer, in samples (samples are the sound
unit, sound rate is how many of them are played every second).
Specifying 0 automatically choses the safest value. If you
experience sound issues int_soundsegs is unable to solve, try to
change this. Increasing it will cause noticeable audio lag (it is
unfortunately often required on slower machines).
int_volume [100]
Volume level, in percent. Values above 100 cause distorsion.
key_volume_inc [=]
key_volume_dec [-]
joy_volume_inc []
joy_volume_dec []
mou_volume_inc []
mou_volume_dec []
Bindings for volume control.
bool_mjazz [false]
MJazz option - puts 2 more FM chips in the Megadrive for a sort of
22 channel sound boost. Can sound good. Slows things down a lot.
VIDEO
int_depth [0]
Color depth (bits per pixel). Allowed values are 0 (automatic), 8,
15, 16, 24 and 32. Ignored in OpenGL mode.
int_width [-1]
int_height [-1]
Desired window width and height.
bool_opengl [true]
Use the OpenGL renderer, if it is available.
bool_opengl_stretch [true]
Let OpenGL stretch the screen.
bool_opengl_linear [true]
Use GL_LINEAR for textures filtering instead of GL_NEAREST.
bool_opengl_32bit [true]
Use 32 bit textures. They require more memory but are usually
faster than 16 bit textures.
bool_opengl_square [false]
Use square textures. Wastes a lot of memory but may solve OpenGL
initialization failures.
bool_fullscreen [false]
Try to run fullscreen, if possible.
int_scale [-1]
int_scale_x [-1]
int_scale_y [-1]
Amount by which to scale the rendered screen from the default
resolution. See scaling filters.
bool_aspect [true]
Retain original aspect ratio when resizing window.
key_fullscreen_toggle [alt-enter]
joy_fullscreen_toggle []
mou_fullscreen_toggle []
Button to toggle fullscreen mode (this may do nothing if SDL
doesn't support fullscreen toggling on your platform.)
int_info_height [-1]
Height of the text area at the bottom of the screen, in pixels.
This also affects the font size. Values smaller than the minimum
font size make DGen redirect text to stdout instead. The default
value of -1 makes DGen choose the proper height.
bool_fps [false]
Display the current number of frames per second.
bool_buttons [false]
Display pressed buttons. Can be used to help configuring them.
bool_swab [false]
Swap bytes in the video output. Sometimes useful when video output
is located on a different system. This is implemented as a CTV
filter which must be compiled-in to work.
bool_doublebuffer [true]
Toggle double buffering. Enabling this should prevent screen
tearing from happening. Disabling this may improve the number of
displayed frames per second on some systems.
bool_screen_thread [false]
When enabled, a separate thread is created to offload the
displaying of frames. This is only useful on slower machines where
flipping video buffers takes time, especially when V-sync is
enabled and doing so blocks until the next frame without consuming
CPU time (sometimes the case when bool_doublebuffer is enabled).
This currently has no effect when OpenGL is enabled and only works
if multi-threading support is compiled-in.
SAVE STATES
key_slot_X [X]
joy_slot_X []
mou_slot_X []
Sets the current save-state slot to number X.
key_slot_next [f8]
joy_slot_next []
mou_slot_next []
Switch to the next save-slot.
key_slot_prev [f7]
joy_slot_prev []
mou_slot_prev []
Switch to the previous save-slot.
key_save [f2]
joy_save []
mou_save []
Saves state to the current slot.
key_load [f3]
joy_load []
mou_load []
Loads state from the current slot.
MISCELLANEOUS KEYS
key_fix_checksum [f1]
joy_fix_checksum []
mou_fix_checksum []
Fixes the checksum value. Some older games will freeze with a red
screen if the ROM has been hacked or modified with Game Genie
codes. If it does, pressing this, and resetting should fix the
problem.
key_quit [escape]
joy_quit []
mou_quit []
Exit DGen or switch to the next ROM on the command-line.
key_craptv_toggle [f5]
joy_craptv_toggle []
mou_craptv_toggle []
Toggles Crap-TV image filters. These filters aren't available in 8
bpp mode.
key_scaling_toggle [f6]
joy_scaling_toggle []
mou_scaling_toggle []
Toggles scaling algorithms. See scaling_startup below.
key_reset [tab]
joy_reset []
mou_reset []
Restart the Genesis emulation.
key_cpu_toggle [f11]
joy_cpu_toggle []
mou_cpu_toggle []
Switch CPU emulators. The x86 assembly CPU emulator StarScream is
fast, but has glitches which affect a few games. Switching to the
slower Musashi core will fix these problems, at a speed penalty.
key_z80_toggle [f10]
joy_z80_toggle []
mou_z80_toggle []
Switch Z80 emulators. MZ80 is a bit faster than CZ80, particularly
in its assembly version (only available for x86), but CZ80 works
with more games. This key can also disable Z80 emulation.
key_stop [z]
joy_stop []
mou_stop []
Pause emulation, so you can concentrate on real life for a few
seconds. :)
key_game_genie [f9]
joy_game_genie []
mou_game_genie []
Enter a Game Genie or Hex code. This key also works in stopped
mode.
key_screenshot [f12]
joy_screenshot []
mou_screenshot []
Take a screenshot. Not available in 8 bpp mode.
key_prompt [:]
joy_prompt []
mou_prompt []
Pause emulation and display interactive prompt. Also works in
stopped mode.
key_debug_enter [`]
joy_debug_enter []
mou_debug_enter []
Break into the debugger. Only meaningful if debugger support is
compiled-in.
PREFERENCES
int_hz [60]
Video refresh rate. The default is 60 as in NTSC consoles.
bool_pal [false]
When true, a PAL console is emulated. This should be used in
combination with int_hz above for 50Hz emulation.
region [' ']
U for America (NTSC), E for Europe (PAL), J for Japan (NTSC), X for
Japan (PAL), or empty space for autodetection (the default).
Overrides bool_pal and int_hz.
str_region_order [JUEX]
Regions DGen is allowed to emulate when autodetection is enabled,
ordered by preference.
emu_m68k_startup [musa]
Useful when both Musashi and StarScream are compiled-in. This
option selects the default emulator to use ("musa" for Musashi,
"star" for StarScream, "none" for neither). See key_cpu_toggle.
emu_z80_startup [cz80]
Useful when both CZ80 and MZ80 are compiled-in. This option selects
the default emulator to use ("cz80", "mz80" or "none", if you want
to disable it altogether). See key_z80_toggle.
bool_autoload [false]
Automatically load the saved state from slot 0 when DGen starts.
bool_autosave [false]
Automatically save the saved state to slot 0 upon exit. Setting
both of these fields true, you can exit DGen, and automatically
start a game where you left off when you start it again.
bool_autoconf [true]
Automatically dump the current configuration to dgenrc.auto before
exiting. This file is always loaded before dgenrc at startup.
bool_frameskip [true]
Automatically skip frames, when it is necessary to maintain proper
emulation speed. You may want to disable sound or set int_nice to a
nonzero value when setting this to false.
int_nice [0]
If set to a non-zero value, DGen will call usleep(3) with the
specified parameter after rendering each frame. This will slow the
program down (if it is running too fast on your computer), and
allow the operating system to reclaim some CPU time.
ctv_craptv_startup [off]
CTV filter to use by default. Available filters are "blur",
"scanline", "interlace" and "swab".
scaling_startup [stretch]
Scaler to use when display resolution is larger than original
screen. Available filters are "stretch", "scale", "hqx", "hqx
stretch", "scale2x", "scale2x stretch" and "none".
bool_show_carthead [false]
Show cartridge header info at startup.
bool_raw_screenshots [false]
Generate unfiltered screenshots.
str_rom_path ["roms"]
Directory where DGen should look for ROMs by default. It's relative
to DGen's home directory, unless an absolute path is provided.
DEBUGGING
bool_vdp_hide_plane_a [false]
bool_vdp_hide_plane_b [false]
bool_vdp_hide_plane_w [false]
bool_vdp_hide_sprites [false]
Hide various planes during frame rendering. Require VDP debugging
to be compiled-in.
bool_vdp_sprites_boxing [false]
int_vdp_sprites_boxing_fg [0xffff00] (yellow)
int_vdp_sprites_boxing_bg [0x00ff00] (green)
Toggle sprites boxing and configure its colors. Require VDP
debugging to be compiled-in. "fg" is for sprites with the high
priority bit set, "bg" is for the others. Color format is 0xRRGGBB.
EXAMPLES
See the file "sample.dgenrc" in the DGen/SDL distribution.
KEY IDENTIFIERS
A key identifier can have the prefixes "shift-", "ctrl-", "alt-" and
"meta-", or any combination thereof, to require that the specified
modifier be pressed in combination with the key. For example, the
identifier "alt-enter" would correspond to holding down the Alt key while
pressing Enter.
The "shift-" modifier only works with keys that don't generate symbols
(such as arrow keys). Otherwise their UTF-8 representation must be used
directly.
The numbers "0" through "9" ("kp_0" through "kp_9" for the numeric
keypad), letters "A" through "Z", and function keys "F1" through "F12"
map to their key equivalents. In addition, the following identifiers map
to their similarly-labeled key counterparts. Identifiers on the same line
map to the same key:
escape
backspace
tab
capslock caps_lock
lshift shift_l
rshift shift_r
lctrl ctrl_l
lmeta meta_l
lalt alt_l
ralt alt_r
rmeta meta_r
rctrl ctrl_r
return enter
space
scrollock scroll_lock
numlock num_lock
insert
home
page_up pageup
delete
end
page_down pagedown
left
right
up
down
kp_home
kp_up
kp_pageup kp_page_up
kp_left
kp_right
kp_end
kp_down
kp_pagedown kp_page_down
kp_insert
kp_delete kp_period
kp_enter
kp_divide
kp_minus
kp_multiply
kp_plus
JOYSTICK IDENTIFIERS
Like key identifiers, joystick (or joypad) identifiers describe a
joystick event. Each detected joystick is numbered starting from 0. Three
different event types are supported.
Buttons: joystickX-buttonY
For joystick/joypad number X, button number Y. "button" can be
abbreviated as "b".
Axes: joystickX-axisY-min, joystickX-axisY-max
For joystick/joypad number X, axis number Y, and its position,
which is either "min" (also "n", "negative") or "max" (also "p",
"positive"). "axis" can be abbreviated as "a".
Hats: joystickX-hatY-{direction}
For joystick/joypad number X, hat number Y and direction. "hat" can
be abbreviated as "h". Possible directions are "up", "right",
"down", "left".
MOUSE IDENTIFIERS
These identifiers describe a mouse event. Each detected mouse is numbered
starting from 0. Two different event types are supported.
Buttons: mouseX-buttonY
For mouse number X, button number Y. "button" can be abbreviated as
"b".
Motions: mouseX-{direction}
For mouse number X and direction. Possible directions are "up",
"right", "down", "left".
SEE ALSO
dgen(1)
AUTHORS
This manual page was written by Joe Groff <joe@pknet.com>.
Updated by zamaz <zamaz@users.sourceforge.net>.
DragonFly 6.5-DEVELOPMENT July 26, 2014 DragonFly 6.5-DEVELOPMENT